Host
Full control, including managing people and archiving.
How it works
Everything that decides a result — formats, scoring, tiebreakers, ratings, and how scores get entered. GoldenPoint handles the structure — so you spend your time playing, not doing admin. This is the page to settle a question mid-match.
New to GoldenPoint? Read why it exists
Doubles-only, fixed-partner teams playing a round-robin season across skill-based divisions.
Every team plays every other team in its division once, producing one live table. When a season ends, the table is frozen, promotion and relegation are applied, and the next season begins — a league runs on and on. Nothing is ever lost: even an ended league keeps every result, record and rating as history.
A team is its two core players — the partnership IS the team. Each team keeps a small pool of subs, and any two from the pool can play a given match; rating and standings belong to the team, not the players on a given night. A permanent change to a core player starts a new team.
One-day events for teams or individual players, with self-registration up to the start.
Seeds spread across the bracket so the strongest entrants meet late. When the count doesn't fill the bracket, the top seeds get a bye into the next round.
A no-show is recorded as a walkover. A mid-match retirement is scored so the retiring side wins no further games — the rest of the match is awarded to the opponent.
The organizer manages courts and confirms scores as matches finish, and the bracket or table fills in real time.
Paying entry fees in the app with Vipps is coming soon. For now, joining events in the app is free.
Live social play where partners rotate and you score for yourself.
Partners change every round and individual points are tallied across the whole session, so a night stands on its own.
Players join by code or QR — no installs. A live leaderboard updates as the organizer enters each round's scores.
Sessions are casual and unranked by default. An organizer can mark a session ranked to feed personal ratings.
A competition is run by a small team, and each person gets exactly the access they need — nothing more.
Full control, including managing people and archiving.
Runs the competition — scores, courts, gates, advancing. Can't manage people or archive.
Enters scores only.
Tiebreakers follow the official FIP order — one standard across leagues and tournaments. When teams finish level on points:
What separates tied teams first is their record against each other — not the overall +/− shown in the table. A team with a better overall set difference can still finish lower if it lost the matches that mattered.
Two numbers show how strong you are — your team's rating in a league, and your own rating across everything you play. Both work like chess ratings: win and you climb, lose and you slip.
League rating is your team's strength inside one league — it ranks that leaderboard. Rating, on your profile, is your own number that follows you across every league and tournament. You and your partner rise and fall together; play with a different partner and only your own Rating moves.
Beat a stronger opponent and you gain more; lose to a weaker one and you drop more — an expected result barely moves anything. The little +10 or −7 beside a rating is the Trend: how far your last match moved you, and which way.
Leagues and tournaments are ranked. Casual Americano sessions stay unranked unless the organiser marks them otherwise.
How a match is scored and how a result becomes official.
Matches are best-of-3 with golden point. The third set is played in full by default; tournaments can use a 10-point super tie-break instead.
Either captain submits the score and the opposing captain confirms before it's official. A captain can dispute; an admin resolves it with an audit trail.
In Americano and tournaments the organizer enters scores as matches finish and is the recording authority for the session.
Scores are entered courtside and confirmed by the other team, so the result everyone sees is the one both sides agreed on.
After a match, either team enters the set scores from a phone — no paper, no spreadsheet.
The opposing team confirms the score before it becomes official, so both sides stand behind the record.
If something looks wrong, a team can dispute instead of confirming, flagging it for the organizer to resolve.
An organizer can correct or finalize a result when needed — every change is written to the audit trail.
Persistent badges your team earns across seasons — first wins, hot streaks, comebacks, big-rated upsets. They're auto-earned, live on your team profile, and never expire.
Two things drive it: the result and the gap between ratings — beating a stronger opponent gains more, an expected win barely moves it. The small +/- is the Trend, your last match's change. Walkovers don't move ratings, and casual sessions don't either unless marked ranked. And remember there are two numbers: your team's League rating in each league, and your own Rating that follows you everywhere.
A league score is only official once the opposing captain confirms it. If captains disagree, either can dispute, and an admin resolves it with a full audit trail.
By the official FIP order, the same in leagues and tournaments: two teams level are split by their head-to-head; three or more by their record among the tied teams (sets, then games), then overall figures, then a draw. What separates tied teams first is their record against each other — not the overall +/− shown in the table.
A no-show is recorded as a walkover: it awards standings points but skips the Elo update. In a tournament, a mid-match retirement is scored so the retiring side wins no further games.
Yes. Your player identity and personal rating follow you across every league, session, and tournament you join.
Free while we're in beta.