Host
Full control, including managing people and archiving.
How it works
Everything that decides a result — formats, scoring, tiebreakers, ratings, and how scores get entered. GoldenPoint handles the structure — so you spend your time playing, not doing admin. This is the page to settle a question mid-match.
New to GoldenPoint? Read why it exists
Doubles-only, fixed-partner teams playing a round-robin season across skill-based divisions.
Every team plays every other team in its division once, producing one live table. When a season ends, the table is frozen, promotion and relegation are applied, and the next season begins — a league runs on and on. Nothing is ever lost: even an ended league keeps every result, record and rating as history.
A team is its two core players — the partnership IS the team. Each team keeps a small pool of subs, and any two from the pool can play a given match; rating and standings belong to the team, not the players on a given night. A permanent change to a core player starts a new team.
One-day events for teams or individual players, with self-registration up to the start.
Seeds spread across the bracket so the strongest entrants meet late. When the count doesn't fill the bracket, the top seeds get a bye into the next round.
A no-show is recorded as a walkover. A mid-match retirement is scored so the retiring side wins no further games — the rest of the match is awarded to the opponent.
The organizer manages courts and confirms scores as matches finish, and the bracket or table fills in real time.
Paying entry fees in the app is coming soon. For now, joining events in the app is free.
Live social play where partners rotate and you score for yourself.
Partners change every round and individual points are tallied across the whole session, so a night stands on its own.
Players join by code or QR — no installs. A live leaderboard updates as the organizer enters each round's scores.
A ranked session's doubles games count toward your personal Rating when the session ends, each at a quarter of a league match. They count for the players who took part: the host, and anyone who joined with the code or entered a score. A player the host only added is not rated until they open the session with its code, and a game counts only when players who took part are on both sides. Doubles sessions are ranked. Unranked sessions, a Singles Americano and games on a singles court don't count. At most 20 session games a day count for any one player.
A ranking that never ends. Teams of two join at the bottom, challenge the teams above them, and take their place by winning.
A ladder is one ranked list of doubles teams, the best at the top. There is no season and no fixture list: a match happens when one team challenges another and the challenge is accepted. A team is two fixed partners, and a player can be on one team per ladder.
Open the ladder from its link, its code or the QR poster, sign in, and pick your partner by name, @handle or email. Your team goes on the ladder when your partner accepts the invite. The host sets how long the invite lasts; the default is 7 days. If your partner says no, or the invite runs out, your entry is withdrawn and you can enter again with someone else.
A new team starts at the bottom, so the first team to join holds the top place. From there you climb by challenging a team above you and winning. When a team leaves, every team below it moves up one place, and a team that comes back starts at the bottom again.
Any team within a set number of places above you. The host sets that range; the default is 5 places. Among the top 5 teams, any team can challenge any other, above or below. A team has one open challenge at a time.
Once a challenge is accepted, the two teams have a set time to play. The host sets it; the default is 7 days. Arrange the match between you: while the challenge is on, the teams can message each other in the app. If it is not played in time, the challenged team forfeits and the challenger takes its place. A challenge made down the ladder is void instead, and nothing changes.
A match is best of three sets. Either team enters the score, and the other team confirms or disputes it. Left unanswered for 1 day, the score stands. A score the host or the ladder's staff enter is official at once, as long as no team has entered one; once a team's score is waiting or disputed, the staff enter no other, and the host settles it with a decision instead. Nothing moves until a result is official.
If the score entered is wrong, dispute it and enter the score as you have it. The host sees both and decides: one of the two scores stands, or the challenge is voided and nobody moves. Both teams stay in that challenge until then. A dispute still undecided 14 days after the score was entered is voided automatically.
A ladder match counts toward your personal Rating at the same weight as a league match, once its result is official. A forfeit or a voided challenge changes no Rating.
A competition is run by a small team, and each person gets exactly the access they need — nothing more.
Full control, including managing people and archiving.
Runs the competition — scores, courts, gates, advancing. Can't manage people or archive.
Enters scores only.
Leagues and tournaments break ties in slightly different orders. When teams finish level on points:
What separates tied teams first is their record against each other — not the overall +/− shown in the table. A team with a better overall set difference can still finish lower if it lost the matches that mattered.
Two numbers show how strong you are — your team's rating in a league, and your own rating across everything you play. Both work like chess ratings: win and you climb, lose and you slip.
League rating is your team's strength inside one league: it ranks that leaderboard. Rating, on your profile, is your own number that follows you across every league, tournament and ladder. You and your partner rise and fall together; play with a different partner and only your own Rating moves.
Beat a stronger opponent and you gain more; lose to a weaker one and you drop more — an expected result barely moves anything. The little +10 or −7 beside a rating is the Trend: how far your last match moved you, and which way.
Leagues, tournaments and ladders are ranked. A ranked Americano or Mexicano session counts too: its games move the ratings of the players who took part when the session ends, at a quarter of a league match. Unranked sessions and a Singles Americano never do.
How a match is scored and how a result becomes official.
Matches are best-of-3 with golden point. The third set is played in full by default; tournaments can use a 10-point super tie-break instead.
A score a player reports waits for the other team to confirm or dispute it, and becomes official automatically 2 days after it was reported if they do not answer. A score the league's host or staff enter is official at once. The host settles a dispute, with an audit trail.
In Americano and tournaments the organizer enters scores as matches finish and is the recording authority for the session.
Scores are entered courtside. A player's score is confirmed by the other team, and one the host or staff enter is official at once.
After a match, either team enters the set scores from a phone — no paper, no spreadsheet.
A score a player enters waits for the other team to confirm it, so both sides stand behind the record. If they do not answer in time, it becomes official automatically. A score the host or staff enter is official at once.
If something looks wrong, a team can dispute instead of confirming, flagging it for the organizer to resolve.
An organizer can correct or finalize a result when needed — every change is written to the audit trail.
Persistent badges your team earns across seasons — first wins, hot streaks, comebacks, big-rated upsets. They're auto-earned, live on your team profile, and never expire.
Two things drive it: the result and the gap between ratings. Beating a stronger opponent gains more; an expected win barely moves it. The small +/- is the Trend, your last match's change. Walkovers don't move ratings. A ranked session's games do, at a quarter of a league match, once the session has ended, for the players who took part in it (joined with the code or entered a score); unranked sessions and a Singles Americano don't. And remember there are two numbers: your team's League rating in each league, and your own Rating that follows you everywhere.
A league score a player reports is official once the other team confirms it, or automatically 2 days after it was reported if they do not answer. If the other team disagrees, it disputes the score and the host settles it, with a full audit trail. A score the league's host or staff enter is official at once.
In a league: head-to-head first (every meeting between the tied teams counts), then set ratio, then game ratio across all matches, then registration order. In a tournament, the official FIP order: head-to-head for two teams, the record among the tied teams (sets, then games) for three or more, then a draw. Either way, what separates tied teams first is their record against each other, not the overall +/− shown in the table.
A no-show is recorded as a walkover: it awards standings points but skips the Elo update. In a tournament, a mid-match retirement is scored so the retiring side wins no further games.
Yes. Your player identity and personal rating follow you across every league, ladder, session, and tournament you join. It's tied to your account, so as long as you sign in (or claim your slot) it counts, no matter what name a team is entered under.
Free while we're in beta.